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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MUSIC_HANDLER_H
#define TITANIC_MUSIC_HANDLER_H
#include "titanic/sound/music_wave.h"
#include "titanic/sound/wave_file.h"
namespace Titanic {
class CProjectItem;
class CSoundManager;
class CMusicHandler {
private:
CProjectItem *_project;
CSoundManager *_soundManager;
CMusicWave *_musicWaves[4];
bool _stopWaves;
CWaveFile *_waveFile;
int _soundHandle;
public:
CMusicHandler(CProjectItem *project, CSoundManager *soundManager);
~CMusicHandler();
/**
* Creates a new music wave class instance, and assigns it to a slot
* in the music handler
* @param waveIndex Slot to save new instance in
* @param count Number of files the new instance will contain
*/
CMusicWave *createMusicWave(int waveIndex, int count);
bool isBusy();
/**
* Flags whether the loaded music waves will be stopped when the
* music handler is stopped
*/
void setStopWaves(bool flag) { _stopWaves = flag; }
/**
* Stop playing the music
*/
void stop();
bool checkSound(int index) const;
};
} // End of namespace Titanic
#endif /* TITANIC_MUSIC_HANDLER_H */
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