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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_MUSIC_HANDLER_H
#define TITANIC_MUSIC_HANDLER_H

#include "titanic/sound/music_wave.h"
#include "titanic/sound/wave_file.h"

namespace Titanic {

class CProjectItem;
class CSoundManager;

class CMusicHandler {
private:
	CProjectItem *_project;
	CSoundManager *_soundManager;
	CMusicWave *_musicWaves[4];
	bool _stopWaves;
	CWaveFile *_waveFile;
	int _soundHandle;
public:
	CMusicHandler(CProjectItem *project, CSoundManager *soundManager);
	~CMusicHandler();

	/**
	 * Creates a new music wave class instance, and assigns it to a slot
	 * in the music handler
	 * @param waveIndex		Slot to save new instance in
	 * @param count			Number of files the new instance will contain
	 */
	CMusicWave *createMusicWave(int waveIndex, int count);

	bool isBusy();

	/**
	 * Flags whether the loaded music waves will be stopped when the
	 * music handler is stopped
	 */
	void setStopWaves(bool flag) { _stopWaves = flag; }

	/**
	 * Stop playing the music
	 */
	void stop();

	bool checkSound(int index) const;
};

} // End of namespace Titanic

#endif /* TITANIC_MUSIC_HANDLER_H */