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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/textconsole.h"
#include "titanic/sound/music_room.h"
#include "titanic/sound/sound.h"
#include "titanic/game_manager.h"
namespace Titanic {
CMusicHandler *CMusicRoom::_musicHandler;
CMusicRoom::CMusicRoom(CGameManager *gameManager) :
_gameManager(gameManager) {
_sound = &_gameManager->_sound;
_items.resize(4);
}
CMusicRoom::~CMusicRoom() {
destroyMusicHandler();
}
CMusicHandler *CMusicRoom::createMusicHandler() {
if (_musicHandler)
destroyMusicHandler();
_musicHandler = new CMusicHandler(_gameManager->_project, &_sound->_soundManager);
return _musicHandler;
}
void CMusicRoom::destroyMusicHandler() {
delete _musicHandler;
_musicHandler = nullptr;
}
void CMusicRoom::startMusic(int musicId) {
// TODO
}
void CMusicRoom::stopMusic() {
if (_musicHandler)
_musicHandler->stop();
}
} // End of namespace Titanic
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