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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MUSIC_ROOM_H
#define TITANIC_MUSIC_ROOM_H
#include "common/array.h"
#include "titanic/sound/music_room_handler.h"
namespace Titanic {
class CGameManager;
class CSound;
class CMusicRoom {
private:
MusicRoomInstrument _instruments[4];
public:
static CMusicRoomHandler *_musicHandler;
public:
CGameManager *_gameManager;
CSound *_sound;
public:
CMusicRoom(CGameManager *owner);
~CMusicRoom();
/**
* Creates a music handler
*/
CMusicRoomHandler *createMusicHandler();
/**
* Destroys and currently active music handler
*/
void destroyMusicHandler();
/**
* Sets the speed control for a given instrument
*/
void setSpeedControl(MusicInstrument instrument, int val) {
_instruments[instrument]._speedControl = val;
}
/**
* Sets the pitch control for a given instrument
*/
void setPitchControl(MusicInstrument instrument, int val) {
_instruments[instrument]._pitchControl = val;
}
/**
* Sets the direction control for a given instrument
*/
void setDirectionControl(MusicInstrument instrument, bool val) {
_instruments[instrument]._directionControl = val;
}
/**
* Sets the inversion control for a given instrument
*/
void setInversionControl(MusicInstrument instrument, bool val) {
_instruments[instrument]._inversionControl = val;
}
/**
* Sets the mute control for a given instrument
*/
void setMuteControl(MusicInstrument instrument, bool val) {
_instruments[instrument]._muteControl = val;
}
/**
* Sets up the music controls
*/
void setupMusic(int volume);
/**
* Stop playing music
*/
void stopMusic();
};
} // End of namespace Titanic
#endif /* TITANIC_MUSIC_ROOM_H */
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