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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/sound/music_wave.h"
#include "titanic/sound/sound_manager.h"
#include "titanic/core/project_item.h"

namespace Titanic {

CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index) :
		_soundManager(soundManager) {
}

void CMusicWave::setSize(uint count) {
	assert(_items.empty());
	_items.resize(count);
}

void CMusicWave::load(int index, const CString &filename, int v3) {
	assert(!_items[index]._waveFile);
	_items[index]._waveFile = createWaveFile(filename);
	_items[index]._value = v3;
}

CWaveFile *CMusicWave::createWaveFile(const CString &name) {
	if (name.empty())
		return nullptr;
	return _soundManager->loadSound(name);
}

void CMusicWave::stop() {

}

} // End of namespace Titanic