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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/music_wave.h"
#include "titanic/sound/sound_manager.h"
#include "titanic/core/project_item.h"
namespace Titanic {
CMusicWave::CMusicWave(CProjectItem *project, CSoundManager *soundManager, int index) :
_soundManager(soundManager) {
}
void CMusicWave::setSize(uint count) {
assert(_items.empty());
_items.resize(count);
}
void CMusicWave::load(int index, const CString &filename, int v3) {
assert(!_items[index]._waveFile);
_items[index]._waveFile = createWaveFile(filename);
_items[index]._value = v3;
}
CWaveFile *CMusicWave::createWaveFile(const CString &name) {
if (name.empty())
return nullptr;
return _soundManager->loadSound(name);
}
void CMusicWave::stop() {
}
} // End of namespace Titanic
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