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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/qmixer.h"
namespace Titanic {
QMixer::QMixer(Audio::Mixer *mixer) : _mixer(mixer) {
}
bool QMixer::qsWaveMixInitEx(const QMIXCONFIG &config) {
// Not current implemented in ScummVM
return true;
}
void QMixer::qsWaveMixActivate(bool fActivate) {
// Not current implemented in ScummVM
}
int QMixer::qsWaveMixOpenChannel(int iChannel, WaveMixOpenChannel mode) {
// Not current implemented in ScummVM
return 0;
}
void QMixer::qsWaveMixCloseSession() {
_mixer->stopAll();
}
void QMixer::qsWaveMixFreeWave(Audio::SoundHandle &handle) {
_mixer->stopHandle(handle);
}
} // End of namespace Titanic z
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