1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/restricted_auto_music_player.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CRestrictedAutoMusicPlayer, CAutoMusicPlayer)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(LeaveRoomMsg)
END_MESSAGE_MAP()
void CRestrictedAutoMusicPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_oldNodeName, indent);
file->writeQuotedLine(_newNodeName, indent);
file->writeQuotedLine(_newRoomName, indent);
file->writeQuotedLine(_oldRoomName, indent);
CAutoMusicPlayer::save(file, indent);
}
void CRestrictedAutoMusicPlayer::load(SimpleFile *file) {
file->readNumber();
_oldNodeName = file->readString();
_newNodeName = file->readString();
_newRoomName = file->readString();
_oldRoomName = file->readString();
CAutoMusicPlayer::load(file);
}
bool CRestrictedAutoMusicPlayer::EnterRoomMsg(CEnterRoomMsg *msg) {
if (!msg->_oldRoom)
return true;
if (petCheckNode(_oldNodeName))
return false;
CString roomName = msg->_oldRoom->getName();
if (!_oldRoomName.compareToIgnoreCase(roomName)) {
_isEnabled = true;
return false;
} else {
return CAutoMusicPlayer::EnterRoomMsg(msg);
}
}
bool CRestrictedAutoMusicPlayer::LeaveRoomMsg(CLeaveRoomMsg *msg) {
CString roomName = msg->_newRoom->getName();
if (petCheckNode(_newNodeName) || !_newRoomName.compareToIgnoreCase(roomName)) {
_isEnabled = false;
return true;
} else {
return CAutoMusicPlayer::LeaveRoomMsg(msg);
}
}
} // End of namespace Titanic
|