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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/season_noises.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CSeasonNoises, CViewAutoSoundPlayer)
ON_MESSAGE(ChangeSeasonMsg)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(LoadSuccessMsg)
END_MESSAGE_MAP()
CSeasonNoises::CSeasonNoises() : CViewAutoSoundPlayer(), _seasonNumber(SEASON_SUMMER),
_springName("NULL"), _summerName("NULL"), _autumnName("NULL"), _winterName("NULL") {
}
void CSeasonNoises::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_seasonNumber, indent);
file->writeQuotedLine(_springName, indent);
file->writeQuotedLine(_summerName, indent);
file->writeQuotedLine(_autumnName, indent);
file->writeQuotedLine(_winterName, indent);
CViewAutoSoundPlayer::save(file, indent);
}
void CSeasonNoises::load(SimpleFile *file) {
file->readNumber();
_seasonNumber = (Season)file->readNumber();
_springName = file->readString();
_summerName = file->readString();
_autumnName = file->readString();
_winterName = file->readString();
CViewAutoSoundPlayer::load(file);
}
bool CSeasonNoises::ChangeSeasonMsg(CChangeSeasonMsg *msg) {
_seasonNumber = (Season)(((int)_seasonNumber + 1) % 4);
CActMsg actMsg("Update");
actMsg.execute(this);
return true;
}
bool CSeasonNoises::EnterViewMsg(CEnterViewMsg *msg) {
CActMsg actMsg("Update");
actMsg.execute(this);
return true;
}
bool CSeasonNoises::ActMsg(CActMsg *msg) {
msg->_action = "Update";
switch (_seasonNumber) {
case SEASON_SUMMER:
_filename = _summerName;
break;
case SEASON_AUTUMN:
_filename = _autumnName;
break;
case SEASON_WINTER:
_filename = _winterName;
break;
case SEASON_SPRING:
_filename = _springName;
break;
default:
break;
}
CSignalObject signalMsg;
signalMsg._numValue = 2;
signalMsg.execute(this);
CTurnOn onMsg;
onMsg.execute(this);
return true;
}
bool CSeasonNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) {
if (_active) {
_active = false;
_soundHandle = -1;
CActMsg actMsg("Update");
actMsg.execute(this);
}
return true;
}
} // End of namespace Titanic
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