aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/sound/sound.cpp
blob: cf7689d937c27af486eef97fd22f95023ce5d1a6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/sound/sound.h"
#include "titanic/game_manager.h"

namespace Titanic {

int CSoundItem::fn1() {
	// TODO
	return 0;
}

CSound::CSound(CGameManager *owner) : _gameManager(owner) {
}

void CSound::save(SimpleFile *file) const {
	_soundManager.save(file);
}

void CSound::load(SimpleFile *file) {
	_soundManager.load(file);
}

void CSound::preLoad() {
	_soundManager.preLoad();

	if (_gameManager)
		_gameManager->_musicRoom.preLoad();
}

void CSound::preEnterView(CViewItem *newView, bool isNewRoom) {
	warning("CSound::preEnterView");
}

bool CSound::fn1(int val) {
	if (val == 0 || val == -1) {
		if (!_soundManager.proc14())
			return true;
	}

	return false;
}

void CSound::fn2(int handle) {
	warning("TODO: CSound::fn3");
}

void CSound::fn3(int handle, int val2, int val3) {
	warning("TODO: CSound::fn3");
}

uint CSound::loadSound(const CString &name) {
	checkSounds();

	// Check whether an entry for the given name is already active
	for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) {
		CSoundItem *soundItem = *i;
		if (soundItem->_name == name) {
			// Found it, so move it to the front of the list and return
			_sounds.remove(soundItem);
			_sounds.push_front(soundItem);
			return soundItem->_soundHandle;
		}
	}

	// Create new sound item
	CSoundItem *soundItem = new CSoundItem(name);
	soundItem->_soundHandle = _soundManager.loadSound(name);

	if (!soundItem->_soundHandle) {
		// Could load sound, so destroy new item and return
		delete soundItem;
		return 0;
	}

	// Add the item to the list of sounds
	_sounds.push_front(soundItem);

	// If there are more than 10 sounds loaded, remove the last one,
	// which is the least recently used of all of them
	if (_sounds.size() > 10)
		removeOldest();

	return soundItem->_soundHandle;
}

void CSound::checkSounds() {
	for (CSoundItemList::iterator i = _sounds.begin(); i != _sounds.end(); ++i) {
		CSoundItem *soundItem = *i;
		if (soundItem->_field24 && soundItem->_field28) {
			if (_soundManager.isActive(soundItem->_soundHandle)) {
				_sounds.remove(soundItem);
				delete soundItem;
			}
		}
	}
}

void CSound::removeOldest() {
	for (CSoundItemList::iterator i = _sounds.reverse_begin();
			i != _sounds.end(); --i) {
		CSoundItem *soundItem = *i;
		if (soundItem->_field28 && !_soundManager.isActive(soundItem->_soundHandle)) {
			_sounds.remove(soundItem);
			delete soundItem;
			break;
		}
	}
}

CSoundItem *CSound::getTrueTalkSound(CDialogueFile *dialogueFile, int index) {
	warning("TODO: CSound::getTrueTalkSound");
	return nullptr;
}

} // End of namespace Titanic z