1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_SOUND_H
#define TITANIC_SOUND_H
#include "titanic/support/simple_file.h"
#include "titanic/sound/sound_manager.h"
#include "titanic/core/view_item.h"
namespace Titanic {
class CGameManager;
class CSound {
private:
CGameManager *_gameManager;
public:
QSoundManager _soundManager;
public:
CSound(CGameManager *owner);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file) const;
/**
* Load the data for the class from file
*/
void load(SimpleFile *file);
/**
* Called when a game is about to be loaded
*/
void preLoad();
/**
* Called when loading a game is complete
*/
void postLoad() { _soundManager.postLoad(); }
/**
* Called when a game is about to be saved
*/
void preSave() { _soundManager.preSave(); }
/**
* Called when a game has finished being saved
*/
void postSave() { _soundManager.postSave(); }
/**
* Called when the view has been changed
*/
void preEnterView(CViewItem *newView, bool isNewRoom);
bool fn1(int val);
void fn2(int val);
void fn3(int val, int val2, int val3);
void managerProc8(int v) { _soundManager.proc8(v); }
};
} // End of namespace Titanic
#endif /* TITANIC_SOUND_H */
|