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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/titania_speech.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CTitaniaSpeech, CGameObject)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(MovieFrameMsg)
ON_MESSAGE(TimerMsg)
ON_MESSAGE(EnterRoomMsg)
END_MESSAGE_MAP()
void CTitaniaSpeech::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_paraNum, indent);
file->writeNumberLine(_frameNum, indent);
CGameObject::save(file, indent);
}
void CTitaniaSpeech::load(SimpleFile *file) {
file->readNumber();
_paraNum = file->readNumber();
_frameNum = file->readNumber();
CGameObject::load(file);
}
bool CTitaniaSpeech::ActMsg(CActMsg *msg) {
CSetFrameMsg frameMsg;
CVisibleMsg visibleMsg;
CActMsg actMsg;
if (msg->_action == "TitaniaSpeech") {
switch (_paraNum) {
case 0:
movieSetAudioTiming(true);
loadSound("a#12.wav");
sleep(1000);
playMovie(0, 187, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
movieEvent(0);
break;
case 1:
loadSound("a#11.wav");
addTimer(0);
startAnimTimer("Para2", 300);
addTimer(6000);
addTimer(12000);
addTimer(18000);
addTimer(24000);
startAnimTimer("NextPara", 30000);
break;
case 2:
visibleMsg._visible = false;
visibleMsg.execute("TitaniaStillControl");
loadSound("a#10.wav");
playMovie(585, 706, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
playSound("a#10.wav");
break;
case 3:
visibleMsg._visible = false;
visibleMsg.execute("TitaniaStillControl");
loadSound("a#9.wav");
playMovie(707, 905, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
playSound("a#9.wav");
break;
case 4:
visibleMsg._visible = false;
visibleMsg.execute("TitaniaStillControl");
loadSound("a#8.wav");
playMovie(906, 938, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT);
playSound("a#8.wav");
break;
default:
sleep(3000);
actMsg._action = "SleepTitania";
actMsg.execute(this);
}
}
return true;
}
bool CTitaniaSpeech::MovieEndMsg(CMovieEndMsg *msg) {
if (_paraNum == 5) {
startAnimTimer("NextPara", 0);
} else {
if (_paraNum != 1)
addTimer(0);
startAnimTimer("NextPara", 3000);
}
return true;
}
bool CTitaniaSpeech::MovieFrameMsg(CMovieFrameMsg *msg) {
int frame = getMovieFrame();
if (!frame)
playSound("a#12.wav");
return true;
}
bool CTitaniaSpeech::TimerMsg(CTimerMsg *msg) {
CSetFrameMsg frameMsg;
CVisibleMsg visibleMsg;
CActMsg actMsg("TitaniaSpeech");
if (msg->_action == "NextPara") {
visibleMsg.execute("TitaniaStillControl");
++_paraNum;
actMsg.execute(this);
} else if (msg->_action == "Para2") {
playSound("a#11.wav");
} else {
frameMsg._frameNumber = _frameNum;
frameMsg.execute("TitaniaStillControl");
}
return true;
}
bool CTitaniaSpeech::EnterRoomMsg(CEnterRoomMsg *msg) {
CActMsg actMsg("Disable");
actMsg.execute("ShipAnnouncements");
return true;
}
} // End of namespace Titanic
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