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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/trigger_auto_music_player.h"
#include "titanic/sound/auto_music_player.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CTriggerAutoMusicPlayer, CGameObject)
ON_MESSAGE(TriggerAutoMusicPlayerMsg)
END_MESSAGE_MAP()
void CTriggerAutoMusicPlayer::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_roomName, indent);
CGameObject::save(file, indent);
}
void CTriggerAutoMusicPlayer::load(SimpleFile *file) {
file->readNumber();
_roomName = file->readString();
CGameObject::load(file);
}
bool CTriggerAutoMusicPlayer::TriggerAutoMusicPlayerMsg(CTriggerAutoMusicPlayerMsg *msg) {
CRoomItem *room1 = msg->_value == 1 ? locateRoom(_roomName) : findRoom();
CRoomItem *room2 = msg->_value == 2 ? locateRoom(_roomName) : findRoom();
CChangeMusicMsg changeMsg;
changeMsg._flags = 1;
changeMsg.execute(room1, CAutoMusicPlayer::_type,
MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
changeMsg._flags = 2;
changeMsg.execute(room2, CAutoMusicPlayer::_type,
MSGFLAG_CLASS_DEF | MSGFLAG_BREAK_IF_HANDLED | MSGFLAG_SCAN);
return true;
}
} // End of namespace Titanic
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