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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "titanic/sound/water_lapping_sounds.h"

namespace Titanic {

EMPTY_MESSAGE_MAP(CWaterLappingSounds, CRoomAutoSoundPlayer)

void CWaterLappingSounds::save(SimpleFile *file, int indent) const {
	file->writeNumberLine(1, indent);
	file->writeQuotedLine(_string1, indent);
	file->writeNumberLine(_fieldD4, indent);
	file->writeNumberLine(_fieldE0, indent);
	file->writeNumberLine(_value, indent);

	CRoomAutoSoundPlayer::save(file, indent);
}

void CWaterLappingSounds::load(SimpleFile *file) {
	file->readNumber();
	_string1 = file->readString();
	_fieldD4 = file->readNumber();
	_fieldE0 = file->readNumber();
	_value = file->readNumber();
	
	CRoomAutoSoundPlayer::load(file);
}

} // End of namespace Titanic