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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_WAVE_FILE_H
#define TITANIC_WAVE_FILE_H
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "titanic/support/string.h"
#include "titanic/true_talk/dialogue_file.h"
namespace Titanic {
class QSoundManager;
class CWaveFile {
private:
uint _size;
public:
QSoundManager *_owner;
Audio::SeekableAudioStream *_stream;
Audio::SoundHandle _soundHandle;
Audio::Mixer::SoundType _soundType;
public:
CWaveFile();
CWaveFile(QSoundManager *owner);
~CWaveFile();
/**
* Returns the duration of the wave file
* @returns Total ticks. Not really sure how ticks
* map to real time
*/
uint getDurationTicks() const;
/**
* Return the size of the wave file
*/
uint size() const { return _size; }
/**
* Tries to load the specified wave file sound
*/
bool loadSound(const CString &name);
/**
* Tries to load speech from a specified dialogue file
*/
bool loadSpeech(CDialogueFile *dialogueFile, int speechIndex);
/**
* Tries to load the specified music wave file
*/
bool loadMusic(const CString &name);
/**
* Returns true if the wave file has data loaded
*/
bool isLoaded() const { return _stream != nullptr; }
/**
* Return the frequency of the loaded wave file
*/
uint getFrequency() const;
/**
* Resets the music stream
*/
void reset();
};
} // End of namespace Titanic
#endif /* TITANIC_WAVE_FILE_H */
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