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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_WAVE_FILE_H
#define TITANIC_WAVE_FILE_H
#include "titanic/support/simple_file.h"
namespace Titanic {
class CSoundManager;
class WaveFile {
public:
int _field0;
int _field4;
int _field8;
uint _handle;
CSoundManager *_owner;
int _field14;
int _field18;
int _field1C;
int _field20;
int _field24;
int _field28;
int _field2C;
public:
WaveFile() : _field0(2), _field4(0), _field8(0), _handle(0),
_owner(nullptr), _field14(1), _field18(0), _field1C(0),
_field20(0), _field24(0), _field28(0), _field2C(-1) {}
};
} // End of namespace Titanic
#endif /* TITANIC_WAVE_FILE_H */
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