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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_CONTROL_SUB3_H
#define TITANIC_STAR_CONTROL_SUB3_H
#include "titanic/support/simple_file.h"
#include "titanic/star_control/star_control_sub4.h"
#include "titanic/star_control/star_control_sub5.h"
#include "titanic/star_control/surface_area.h"
namespace Titanic {
class CStarControlSub12;
struct CBaseStarEntry {
byte _field0;
byte _field1;
byte _field2;
byte _field3;
double _value;
CBaseStarVal _val;
uint _data[5];
CBaseStarEntry();
void load(Common::SeekableReadStream &s);
};
class CBaseStar {
protected:
Common::Array<CBaseStarEntry> _data;
CStarControlSub4 _sub4;
double _minVal;
double _maxVal;
double _range;
protected:
/**
* Get a pointer to a data entry
*/
CBaseStarEntry *getDataPtr(int index);
/**
* Load entry data from a passed stream
*/
void loadData(Common::SeekableReadStream &s);
/**
* Load entry data from a specified resource
*/
void loadData(const CString &resName);
/**
* Reset the data for an entry
*/
void resetEntry(CBaseStarEntry &entry);
public:
CBaseStar();
virtual ~CBaseStar() {}
/**
* Draw the item
*/
virtual void draw(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarControlSub5 *sub5);
virtual bool loadYale(int v1) { return true; }
virtual bool proc4(int v1, int v2, int v3, int v4, int v5) { return false; }
virtual bool proc5(int v1) { return false; }
virtual bool loadStar() { return false; }
virtual bool proc7(int v1, int v2) { return true; }
/**
* Load the item's data
*/
virtual void load(SimpleFile *file) {}
/**
* Save the item's data
*/
virtual void save(SimpleFile *file, int indent) {}
/**
* Clear allocated data
*/
void clear();
void initialize();
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CONTROL_SUB3_H */
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