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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_BASE_STARS_H
#define TITANIC_BASE_STARS_H
#include "titanic/support/simple_file.h"
#include "titanic/star_control/frange.h"
#include "titanic/star_control/star_closeup.h"
#include "titanic/star_control/surface_area.h"
namespace Titanic {
enum StarMode { MODE_STARFIELD = 0, MODE_PHOTO = 1 };
class CStarCamera;
struct CBaseStarEntry {
byte _red;
byte _green;
byte _blue;
byte _thickness;
double _value;
FVector _position;
uint _data[5];
CBaseStarEntry();
/**
* Loads the data for a star
*/
void load(Common::SeekableReadStream &s);
bool operator==(const CBaseStarEntry &s) const;
};
struct CStarPosition : public Common::Point {
int _index1;
int _index2;
CStarPosition() : _index1(0), _index2(0) {}
bool operator==(const CStarPosition &sp) const {
return x == sp.x && y == sp.y && _index1 == sp._index1 && _index2 == sp._index2;
}
};
/**
* Base class for views that draw a set of stars in simulated 3D space
*/
class CBaseStars {
private:
void draw1(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup);
void draw2(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup);
void draw3(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup);
void draw4(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup);
protected:
FRange _minMax;
double _minVal;
double _maxVal;
double _range;
double _value1, _value2;
double _value3, _value4;
protected:
/**
* Load entry data from a passed stream
*/
void loadData(Common::SeekableReadStream &s);
/**
* Load entry data from a specified resource
*/
void loadData(const CString &resName);
/**
* Reset the data for an entry
*/
void resetEntry(CBaseStarEntry &entry);
public:
Common::Array<CBaseStarEntry> _data;
public:
CBaseStars();
virtual ~CBaseStars() {}
/**
* Draw the item
*/
virtual void draw(CSurfaceArea *surfaceArea, CStarCamera *camera, CStarCloseup *closeup);
virtual bool loadYale(int v1) { return true; }
/**
* Selects a star
*/
virtual bool selectStar(CSurfaceArea *surfaceArea, CStarCamera *camera,
const Common::Point &pt, void *handler = nullptr) { return false; }
/**
* Adds a new star, or removes one if already present at the given co-ordinates
*/
virtual bool addStar(const CBaseStarEntry *entry) { return false; }
virtual bool loadStar() { return false; }
/**
* Load the item's data
*/
virtual void load(SimpleFile *file) {}
/**
* Save the item's data
*/
virtual void save(SimpleFile *file, int indent) {}
/**
* Clear allocated data
*/
void clear();
void initialize();
int size() const { return _data.size(); }
/**
* Get a pointer to a data entry
*/
const CBaseStarEntry *getDataPtr(int index) const;
int baseFn1(CSurfaceArea *surfaceArea, CStarCamera *camera,
const Common::Point &pt);
int baseFn2(CSurfaceArea *surfaceArea, CStarCamera *camera);
};
class CStarVector {
private:
CStarCamera *_owner;
FVector _vector;
public:
CStarVector(CStarCamera *owner, const FVector &v) : _owner(owner), _vector(v) {}
/**
* Applies the saved vector
*/
void apply();
};
} // End of namespace Titanic
#endif /* TITANIC_BASE_STARS_H */
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