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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_CAMERA_MOVER_H
#define TITANIC_CAMERA_MOVER_H

namespace Titanic {

class CErrorCode;
class CStarVector;
class FMatrix;
class FVector;
class SimpleFile;

struct CNavigationInfo {
	double _speed;
	double _speedChangeCtr;
	double _speedChangeInc;
	double _unused;
	double _maxSpeed;
	double _unusedX;
	double _unusedY;
	double _unusedZ;
};

class CCameraMover : public CNavigationInfo {
public:
	int _lockCounter;
	CStarVector *_starVector;
public:
	CCameraMover(const CNavigationInfo *src);
	virtual ~CCameraMover();

	virtual void copyFrom(const CNavigationInfo *src);
	virtual void copyTo(CNavigationInfo *dest);

	/**
	 * delete _starVector
	 */
	virtual void clear();
	/**
	 * Set default values for CNavigationInfo
	 */
	virtual void reset();

	/**
	 * Sets this CStarVector
	 */
	virtual void setVector(CStarVector *sv);
	/**
	 * Increases movement speed in forward direction
	 */
	virtual void increaseForwardSpeed();

	/**
	 * Decreases movement speed in backward direction
	 */
	virtual void increaseBackwardSpeed();

	/**
	 * Increase to full speed
	 */
	virtual void fullSpeed();

	/**
	 * Completely stop
	 */
	virtual void stop();

	/**
	 * Move the mover from an old position and orientation to a new
	 * position and orientation
	 */
	virtual void transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos,
		const FMatrix &oldOrientation, const FMatrix &newOrientation) {}

	/**
	 * Start a movement to a given specified destination
	 */
	virtual void moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) {}

	/**
	 * First two vectors are used to form a new orientation that gets transitioned to from the old
	 * orientation m.
	 */
	virtual void transitionBetweenOrientations(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {}

	/**
	 * Update the passed position and orientation matrix
	 */
	virtual void updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {}

	/**
	 * Load the class
	 */
	virtual void load(SimpleFile *file, int val = 0);

	/**
	 * Save the class
	 */
	virtual void save(SimpleFile *file, int indent);

	/**
	 * Increment tthe lock counter
	 */
	void incLockCount();

	/**
	 * Decrement the lock counter
	 */
	void decLockCount();

	/**
	 * Returns true if the lock counter is non-zero
	 */
	bool isLocked() const { return _lockCounter > 0; }
};

} // End of namespace Titanic

#endif /* TITANIC_CAMERA_MOVER_H */