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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/dmatrix.h"
#include "titanic/star_control/fmatrix.h"
#include "titanic/star_control/star_control_sub26.h"
namespace Titanic {
DMatrix *DMatrix::_static;
DMatrix::DMatrix() :
_row1(0.0, 0.0, 0.0), _row2(0.0, 0.0, 0.0), _row3(0.0, 0.0, 0.0) {
}
DMatrix::DMatrix(int mode, const DVector &src) {
switch (mode) {
case 0:
_row1._x = 1.0;
_row2._y = 1.0;
_row3._z = 1.0;
_row4 = src;
break;
case 1:
_row1._x = src._x;
_row2._y = src._y;
_row3._z = src._z;
break;
default:
_row1._x = 1.0;
_row2._y = 1.0;
_row3._z = 1.0;
break;
}
}
DMatrix::DMatrix(Axis axis, double amount) {
setRotationMatrix(axis, amount);
}
DMatrix::DMatrix(const FMatrix &src) {
_row1 = src._row1;
_row2 = src._row2;
_row3 = src._row3;
}
void DMatrix::init() {
_static = nullptr;
}
void DMatrix::deinit() {
delete _static;
_static = nullptr;
}
void DMatrix::setRotationMatrix(Axis axis, double amount) {
const double FACTOR = 0.0174532925199433;
double sinVal = sin(amount * FACTOR);
double cosVal = cos(amount * FACTOR);
switch (axis) {
case X_AXIS:
_row1._x = 1.0;
_row2._y = cosVal;
_row2._z = sinVal;
_row3._y = -sinVal;
_row3._z = cosVal;
break;
case Y_AXIS:
_row1._x = cosVal;
_row1._z = sinVal;
_row2._y = 1.0;
_row3._x = -sinVal;
_row3._z = cosVal;
break;
case Z_AXIS:
_row1._x = cosVal;
_row1._y = sinVal;
_row2._x = -sinVal;
_row2._y = cosVal;
_row3._z = 1.0;
break;
default:
break;
}
}
void DMatrix::fn1(DMatrix &m) {
// TODO
}
void DMatrix::fn3(CStarControlSub26 *sub26) {
double v = sub26->fn1();
v = (v < 0.0) ? 0.0 : 2.0 / v;
error("TODO: DMatrix::fn3 %d", (int)v);
}
DMatrix DMatrix::fn4(const DMatrix &m) {
// TODO
return DMatrix();
}
} // End of namespace Titanic
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