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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_DMATRIX_H
#define TITANIC_DMATRIX_H
#include "titanic/star_control/dvector.h"
#include "titanic/star_control/fvector.h"
namespace Titanic {
class FMatrix;
class CStarControlSub26;
/**
* Double based matrix class.
* @remarks TODO: See if it can be merged with FMatrix
*/
class DMatrix {
private:
static DMatrix *_static;
public:
DVector _row1;
DVector _row2;
DVector _row3;
DVector _row4;
public:
static void init();
static void deinit();
public:
DMatrix();
DMatrix(int mode, const DVector &src);
DMatrix(Axis axis, double amount);
DMatrix(const FMatrix &src);
/**
* Sets up a matrix for rotating on a given axis by a given amount
*/
void setRotationMatrix(Axis axis, double amount);
DMatrix fn1() const;
void fn3(CStarControlSub26 *sub26);
DMatrix fn4(const DMatrix &m);
};
} // End of namespace Titanic
#endif /* TITANIC_DMATRIX_H */
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