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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/dvector.h"
#include "common/algorithm.h"
namespace Titanic {
void DVector::normalize() {
double hyp = sqrt(_x * _x + _y * _y + _z * _z);
assert(hyp);
_x *= 1.0 / hyp;
_y *= 1.0 / hyp;
_z *= 1.0 / hyp;
}
double DVector::getDistance(const DVector &src) {
return sqrt((src._x - _x) * (src._x - _x) + (src._y - _y) * (src._y - _y) + (src._z - _z) * (src._z - _z));
}
void DVector::fn1(DVector &dest, const DMatrix &m) {
// TODO
}
void DVector::fn2(double val) {
// TODO
}
void DVector::fn3(DVector &dest) {
// TODO
}
const DMatrix *DVector::fn4(const DVector &v, DMatrix &m) {
// TODO
return nullptr;
}
void DVector::fn5(DMatrix &dest) {
// TODO
}
} // End of namespace Titanic
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