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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_FMATRIX_H
#define TITANIC_FMATRIX_H
#include "titanic/support/simple_file.h"
#include "titanic/star_control/fvector.h"
namespace Titanic {
class DMatrix;
/**
* Floating point matrix class.
* @remarks TODO: See if it can be merged with DMatrix
*/
class FMatrix {
private:
/**
* Copys data from a given source
*/
void copyFrom(const DMatrix *src);
public:
FVector _row1;
FVector _row2;
FVector _row3;
public:
FMatrix();
FMatrix(DMatrix *src);
FMatrix(FMatrix *src);
/**
* Load the data for the class from file
*/
void load(SimpleFile *file, int param);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent);
/**
* Clears the matrix
*/
void clear();
/**
* Sets the data for the matrix
*/
void set(FVector *row1, FVector *row2, FVector *row3);
void fn1(const FVector *v);
void fn2(FMatrix *m);
void fn3(FMatrix *m);
/**
* Returns true if the passed matrix equals this one
*/
bool operator==(const FMatrix &src) {
return _row1 == src._row1 && _row2 == src._row2 && _row3 == src._row3;
}
/**
* Returns true if the passed matrix does not equal this one
*/
bool operator!=(const FMatrix &src) {
return !operator==(src);
}
};
} // End of namespace Titanic
#endif /* TITANIC_MATRIX3_H */
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