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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/frange.h"
#include "common/algorithm.h"
namespace Titanic {
FRange::FRange() {
}
void FRange::reset() {
_min._x = _min._y = _min._z = 9.9999994e27;
_max._x = _max._y = _max._z = -9.9999994e27;
}
void FRange::expand(const FVector &v) {
_min._x = MIN(_min._x, v._x);
_min._y = MIN(_min._y, v._y);
_min._z = MIN(_min._z, v._z);
_max._x = MAX(_max._x, v._x);
_max._y = MAX(_max._y, v._y);
_max._z = MAX(_max._z, v._z);
}
} // End of namespace Titanic
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