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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_FRANGE_H
#define TITANIC_FRANGE_H
#include "titanic/star_control/fvector.h"
namespace Titanic {
class FRange {
private:
FVector _min;
FVector _max;
public:
FRange();
/**
* Resets the minimum & maximum vector values
*/
void reset();
/**
* Expands the minimum & maximum as necessary to encompass the passed vector/
*/
void expand(const FVector &v);
};
} // End of namespace Titanic
#endif /* TITANIC_FRANGE_H */
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