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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/star_control/marked_camera_mover.h"
#include "titanic/star_control/base_stars.h" // includes class CStarVector
#include "titanic/star_control/error_code.h"
#include "titanic/star_control/fmatrix.h" // includes class FVector
// Not currently being used: #include "common/textconsole.h"

namespace Titanic {

CMarkedCameraMover::CMarkedCameraMover(const CNavigationInfo *src) :
		CCameraMover(src) {
}

void CMarkedCameraMover::transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos,
		const FMatrix &oldOrientation, const FMatrix &newOrientation) {
	if (isLocked())
		decLockCount();

	_autoMover.setPathOrients(oldPos, newPos, oldOrientation, newOrientation);
	incLockCount();
}

void CMarkedCameraMover::updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {
	if (_autoMover.isActive()) {
		decLockCount();
		MoverState moveState = _autoMover.move(errorCode, pos, orientation);
		if (moveState == MOVING)
			incLockCount();
		if (moveState == DONE_MOVING) {
			stop();
			if (_starVector)
				_starVector->apply();
		}
	} else if (_speed != 0.0) {
		pos._x += orientation._row3._x * _speed;
		pos._y += orientation._row3._y * _speed;
		pos._z += orientation._row3._z * _speed;
		errorCode.set();
	}
}

} // End of namespace Titanic