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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/marked_camera_mover.h"
#include "titanic/star_control/base_stars.h" // includes class CStarVector
#include "titanic/star_control/error_code.h"
#include "titanic/star_control/fmatrix.h" // includes class FVector
// Not currently being used: #include "common/textconsole.h"
namespace Titanic {
CMarkedCameraMover::CMarkedCameraMover(const CNavigationInfo *src) :
CCameraMover(src) {
}
void CMarkedCameraMover::transitionBetweenPosOrients(const FVector &oldPos, const FVector &newPos,
const FMatrix &oldOrientation, const FMatrix &newOrientation) {
if (isLocked())
decLockCount();
_autoMover.setPathOrients(oldPos, newPos, oldOrientation, newOrientation);
incLockCount();
}
void CMarkedCameraMover::updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {
if (_autoMover.isActive()) {
decLockCount();
MoverState moveState = _autoMover.move(errorCode, pos, orientation);
if (moveState == MOVING)
incLockCount();
if (moveState == DONE_MOVING) {
stop();
if (_starVector)
_starVector->apply();
}
} else if (_speed != 0.0) {
pos._x += orientation._row3._x * _speed;
pos._y += orientation._row3._y * _speed;
pos._z += orientation._row3._z * _speed;
errorCode.set();
}
}
} // End of namespace Titanic
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