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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_MATRIX_TRANSFORM_H
#define TITANIC_MATRIX_TRANSFORM_H
#include "titanic/star_control/fvector.h"
namespace Titanic {
class FMatrix;
class CMatrixTransform {
private:
double fn2(const CMatrixTransform &src);
CMatrixTransform resize(double factor) const;
public:
double _field0;
FVector _vector;
public:
CMatrixTransform() : _field0(1.0) {}
/**
* Sets the field values
*/
void setup(double val1, double x, double y, double z);
/**
* Copies from another instance
*/
void copyFrom(const CMatrixTransform &src);
double fn1() const;
void fn4(const FMatrix &m);
CMatrixTransform fn5(double percent, const CMatrixTransform &src);
};
} // End of namespace Titanic
#endif /* TITANIC_MATRIX_TRANSFORM_H */
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