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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/orientation_changer.h"
#include "titanic/star_control/fpose.h"
#include "titanic/star_control/fmatrix.h"
namespace Titanic {
void COrientationChanger::load(const FMatrix &minOrient, const FMatrix &maxOrient) {
_minOrient = minOrient;
_maxOrient = maxOrient;
_sub1.fn4(_minOrient);
_sub2.fn4(_maxOrient);
}
FMatrix COrientationChanger::getOrientation(double percent) {
if (percent <= 0.0) {
return _minOrient;
} else if (percent > 1.0) {
return _maxOrient;
} else {
CMatrixTransform tfm = _sub1.fn5(percent, _sub2);
FPose m1;
m1.loadTransform(tfm);
return m1;
}
}
} // End of namespace Titanic
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