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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/screen_manager.h"
#include "titanic/star_control/star_control.h"
#include "titanic/star_control/dmatrix.h"
#include "titanic/star_control/error_code.h"
#include "titanic/star_control/star_control_sub6.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CStarControl, CGameObject)
ON_MESSAGE(MouseMoveMsg)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(KeyCharMsg)
ON_MESSAGE(FrameMsg)
END_MESSAGE_MAP()
CStarControl::CStarControl() : _fieldBC(0), _field80B0(0),
_starRect(20, 10, 620, 350) {
CStarControlSub6::init();
DMatrix::init();
}
CStarControl::~CStarControl() {
CStarControlSub6::deinit();
DMatrix::deinit();
}
void CStarControl::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
_sub1.save(file, indent);
_view.save(file, indent);
CGameObject::save(file, indent);
}
void CStarControl::load(SimpleFile *file) {
int val = file->readNumber();
if (!val) {
_sub1.load(file, 0);
if (!_sub1.initDocument())
error("Couldn't initialise the StarField document");
_view.load(file, 0);
CScreenManager *screenManager = CScreenManager::setCurrent();
if (!screenManager)
error("There's no screen manager during loading");
_view.setup(screenManager, &_sub1, this);
_view.reset();
_fieldBC = 1;
}
CGameObject::load(file);
}
void CStarControl::draw(CScreenManager *screenManager) {
if (_visible)
_view.draw(screenManager);
}
bool CStarControl::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (_visible && _starRect.contains(msg->_mousePos)) {
_view.MouseButtonDownMsg(0, Point(msg->_mousePos.x - 20,
msg->_mousePos.y - 10));
return true;
} else {
return false;
}
}
bool CStarControl::MouseMoveMsg(CMouseMoveMsg *msg) {
if (_visible && _starRect.contains(msg->_mousePos)) {
_view.MouseMoveMsg(0, Point(msg->_mousePos.x - 20,
msg->_mousePos.y - 10));
makeDirty();
return true;
} else {
return false;
}
}
bool CStarControl::KeyCharMsg(CKeyCharMsg *msg) {
if (_visible)
_view.KeyCharMsg(msg->_key);
return false;
}
bool CStarControl::FrameMsg(CFrameMsg *msg) {
if (_visible) {
Point pt = getMousePos();
if (_starRect.contains(pt))
_view.MouseMoveMsg(0, pt);
newFrame();
makeDirty();
return true;
} else {
return false;
}
}
void CStarControl::newFrame() {
// TODO
}
void CStarControl::fn3() {
warning("CStarControl::fn3");
}
void CStarControl::fn1(int v) {
warning("CStarControl::fn1");
}
void CStarControl::fn4() {
warning("CStarControl::fn4");
}
} // End of namespace Titanic
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