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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_CONTROL_H
#define TITANIC_STAR_CONTROL_H
#include "titanic/core/game_object.h"
#include "titanic/star_control/star_control_sub1.h"
#include "titanic/star_control/star_view.h"
namespace Titanic {
class CStarControl : public CGameObject {
DECLARE_MESSAGE_MAP
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool MouseMoveMsg(CMouseMoveMsg *msg);
bool KeyCharMsg(CKeyCharMsg *msg);
bool FrameMsg(CFrameMsg *msg);
private:
int _fieldBC;
CStarControlSub1 _sub1;
CStarView _view;
Rect _starRect;
int _field80B0;
private:
/**
* Called for ever new game frame
*/
void newFrame();
public:
CLASSDEF
CStarControl();
virtual ~CStarControl();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Allows the item to draw itself
*/
virtual void draw(CScreenManager *screenManager);
void fn1(int v);
void fn3();
void fn4();
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CONTROL_H */
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