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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_control_sub1.h"
namespace Titanic {
CStarControlSub1::CStarControlSub1() :
_field7DA8(0), _field7DAC(0), _field7DB0(0),
_field7DB4(1), _field7DB8(0), _field7DBC(0) {
}
void CStarControlSub1::load(SimpleFile *file, int param) {
if (!param) {
_sub7.load(file);
_sub8.load(file);
_field7DA8 = file->readNumber();
_field7DAC = file->readNumber();
_field7DB0 = file->readNumber();
_field7DB4 = file->readNumber();
_field7DBC = file->readNumber();
}
}
bool CStarControlSub1::initDocument() {
warning("CStarControlSub1::initDocument");
_starArray.initialize();
return true;
}
} // End of namespace Titanic
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