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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_CONTROL_SUB20_H
#define TITANIC_STAR_CONTROL_SUB20_H
#include "titanic/support/simple_file.h"
#include "titanic/star_control/base_stars.h"
#include "titanic/star_control/error_code.h"
#include "titanic/star_control/fmatrix.h"
namespace Titanic {
struct CStar20Data {
double _size;
double _field4;
double _field8;
double _fieldC;
double _field10;
double _field14;
double _field18;
double _field1C;
};
class CStarControlSub20 : public CStar20Data {
public:
int _lockCounter;
CStarVector *_starVector;
public:
CStarControlSub20(const CStar20Data *src);
virtual ~CStarControlSub20();
virtual void copyFrom(const CStar20Data *src);
virtual void copyTo(CStar20Data *dest);
virtual void proc4();
virtual void proc5();
virtual void proc6();
virtual void proc7();
virtual void proc8(FVector &v1, FVector &v2, FMatrix &m1, FMatrix &m2) {}
virtual void proc9(FVector &v1, FVector &v2, FMatrix &matrix) {}
virtual void proc10(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {}
virtual void proc11(CErrorCode &errorCode, FVector &v, FMatrix &m);
virtual void setVector(CStarVector *sv);
/**
* Clear the class
*/
virtual void clear();
/**
* Load the class
*/
virtual void load(SimpleFile *file, int val = 0);
/**
* Save the class
*/
virtual void save(SimpleFile *file, int indent);
/**
* Increment tthe lock counter
*/
void incLockCount();
/**
* Decrement the lock counter
*/
void decLockCount();
/**
* Returns true if the lock counter is non-zero
*/
bool isLocked() const { return _lockCounter > 0; }
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CONTROL_SUB20_H */
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