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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_control_sub21.h"
#include "titanic/star_control/dmatrix.h"
#include "titanic/star_control/dvector.h"
#include "titanic/titanic.h"
#include "common/textconsole.h"
namespace Titanic {
CStarControlSub21::CStarControlSub21(const CNavigationInfo *src) :
CCameraMover(src) {
}
void CStarControlSub21::moveTo(const FVector &srcV, const FVector &destV, const FMatrix &orientation) {
if (isLocked())
decLockCount();
debugC(DEBUG_BASIC, kDebugStarfield, "Starfield move %s to %s", srcV.toString().c_str(),
destV.toString().c_str());
_autoMover.setPath(srcV, destV, orientation);
}
void CStarControlSub21::proc10(const FVector &v1, const FVector &v2, const FVector &v3, const FMatrix &m) {
if (isLocked())
decLockCount();
DVector vector1 = v1;
DVector vector2 = v2;
DMatrix matrix1 = vector2.fn4(vector1);
DMatrix matrix2 = matrix1.fn4(m);
_autoMover.proc3(m, matrix2);
incLockCount();
}
void CStarControlSub21::updatePosition(CErrorCode &errorCode, FVector &pos, FMatrix &orientation) {
if (_autoMover.isActive()) {
decLockCount();
int val = _autoMover.proc5(errorCode, pos, orientation);
if (val == 1)
incLockCount();
if (val == 2) {
stop();
if (_starVector)
_starVector->apply();
}
} else if (_speed != 0.0) {
pos._x += orientation._row3._x * _speed;
pos._y += orientation._row3._y * _speed;
pos._z += orientation._row3._z * _speed;
errorCode.set();
}
}
} // End of namespace Titanic
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