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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_control_sub22.h"
#include "common/textconsole.h"
namespace Titanic {
CStarControlSub22::CStarControlSub22(const CStar20Data *src) :
CStarControlSub20(src) {
}
void CStarControlSub22::proc8(FVector &v1, FVector &v2, FMatrix &m1, FMatrix &m2) {
if (isLocked())
decLockCount();
_sub27.proc2(v1, v2, m1, m2);
incLockCount();
}
void CStarControlSub22::proc11(CErrorCode &errorCode, FVector &v, FMatrix &m) {
if (_sub27.get8()) {
decLockCount();
int val = _sub27.proc5(errorCode, v, m);
if (val == 1)
incLockCount();
if (val == 2) {
proc7();
if (_starVector)
_starVector->apply();
}
} else if (_size != 0.0) {
v._x += m._row3._x * _size;
v._y += m._row3._y * _size;
v._z += m._row3._z * _size;
errorCode.set();
}
}
} // End of namespace Titanic
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