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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/algorithm.h"
#include "titanic/star_control/star_control_sub4.h"
namespace Titanic {
CStarControlSub4::CStarControlSub4() {
}
void CStarControlSub4::initialize() {
_min._v1 = _min._v2 = _min._v3 = 9.9999994e27;
_max._v1 = _max._v2 = _max._v3 = -9.9999994e27;
}
void CStarControlSub4::checkEntry(const CBaseStarVal &val) {
_min._v1 = MIN(_min._v1, val._v1);
_min._v2 = MIN(_min._v2, val._v2);
_min._v3 = MIN(_min._v3, val._v3);
_max._v1 = MAX(_max._v1, val._v1);
_max._v2 = MAX(_max._v2, val._v2);
_max._v3 = MAX(_max._v3, val._v3);
}
} // End of namespace Titanic
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