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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_control_sub6.h"
namespace Titanic {
CStarControlSub6 *CStarControlSub6::_static;
CStarControlSub6::CStarControlSub6() {
clear();
}
CStarControlSub6::CStarControlSub6(int mode, double val) {
set(mode, val);
}
void CStarControlSub6::init() {
_static = nullptr;
}
void CStarControlSub6::deinit() {
delete _static;
_static = nullptr;
}
void CStarControlSub6::clear() {
_matrix.clear();
_field24 = 0;
_field28 = 0;
_field2C = 0;
}
void CStarControlSub6::set(int mode, double amount) {
const double ROTATION = 3.1415927 * 0.0055555557;
double sinVal = sin(amount * ROTATION);
double cosVal = cos(amount * ROTATION);
switch (mode) {
case 0:
_matrix._row1._x = 1.0;
_matrix._row1._y = 0.0;
_matrix._row1._z = 0.0;
_matrix._row2._x = 0.0;
_matrix._row2._y = cosVal;
_matrix._row2._z = sinVal;
_matrix._row3._x = 0.0;
_matrix._row3._y = -sinVal;
_matrix._row3._z = cosVal;
break;
case 1:
_matrix._row1._x = cosVal;
_matrix._row1._y = 0.0;
_matrix._row1._z = sinVal;
_matrix._row2._x = 0.0;
_matrix._row2._y = 1.0;
_matrix._row2._z = 0.0;
_matrix._row3._x = -sinVal;
_matrix._row3._y = 0.0;
_matrix._row3._z = sinVal;
break;
case 2:
_matrix._row1._x = cosVal;
_matrix._row1._y = sinVal;
_matrix._row1._z = 0.0;
_matrix._row2._x = -sinVal;
_matrix._row2._y = cosVal;
_matrix._row2._z = 0.0;
_matrix._row3._x = 0.0;
_matrix._row3._y = 0.0;
_matrix._row3._z = 1.0;
break;
default:
break;
}
_field24 = 0.0;
_field28 = 0.0;
_field2C = 0.0;
}
} // End of namespace Titanic
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