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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_STAR_CONTROL_SUB6_H
#define TITANIC_STAR_CONTROL_SUB6_H

#include "titanic/star_control/fmatrix.h"

namespace Titanic {

class CStarControlSub6 : public FMatrix {
private:
	static CStarControlSub6 *_static;
public:
	static void init();
	static void deinit();
public:
	int _field24;
	int _field28;
	int _field2C;
public:
	CStarControlSub6();
	CStarControlSub6(int mode, double amount);
	CStarControlSub6(const CStarControlSub6 *src);

	/**
	 * Clear the item
	 */
	void clear();

	/**
	 * Sets the default data
	 */
	void set(int mode, double val);

	void copyFrom(const CStarControlSub6 *src);
};

} // End of namespace Titanic

#endif /* TITANIC_STAR_CONTROL_SUB6_H */