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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_STAR_CONTROL_SUB7_H
#define TITANIC_STAR_CONTROL_SUB7_H

#include "titanic/star_control/base_star.h"
namespace Titanic {

class CStarControlSub7 : public CBaseStar {
public:
	virtual ~CStarControlSub7() { clear(); }

	/**
	 * Draw the item
	 */
	virtual void draw(CSurfaceArea *surfaceArea, CStarControlSub12 *sub12, CStarControlSub5 *sub5);

	/**
	 * Adds a new star, or removes one if already present at the given co-ordinates
	 */
	virtual bool addStar(const CBaseStarEntry *entry);
};

} // End of namespace Titanic

#endif /* TITANIC_STAR_CONTROL_SUB7_H */