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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_CROSSHAIRS_H
#define TITANIC_STAR_CROSSHAIRS_H
#include "titanic/star_control/base_stars.h"
#include "titanic/star_control/fpoint.h"
#include "titanic/star_control/surface_area.h"
#include "titanic/support/video_surface.h"
#include "common/array.h"
#include "common/rect.h"
namespace Titanic {
class CStarField;
class CStarMarkers;
class CStarCamera;
class SimpleFile;
class CStarCrosshairs {
private:
Common::Array<CStarPosition> _positions;
CStarPosition _entries[3];
private:
/**
* Allocates space in the _rects array
*/
void allocate(int count);
/**
* Clears any current data
*/
void clear();
public:
int _matchIndex;
int _entryIndex;
public:
CStarCrosshairs();
~CStarCrosshairs() { clear(); }
/**
* Load the data for the class from file
*/
void load(SimpleFile *file) {}
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent) {}
/**
* Returns true if there are no crosshairs present
*/
bool isEmpty() const { return _entryIndex == -1; }
void selectStar(int starNum, CVideoSurface *surface, CStarField *starField,
CStarMarkers *markers);
void draw(CSurfaceArea *surfaceArea);
bool fn1(CStarField *starField, CSurfaceArea *surfaceArea, CStarCamera *camera);
void fn2(CVideoSurface *surface, CStarField *starField, CStarMarkers *markers);
/**
* Increments the index for the number of matches
*/
void incMatches();
/**
* Draw the crosshairs for a given star
*/
void drawStar(int index, CSurfaceArea *surfaceArea);
/**
* Draws the crosshairs for a specified entry, and adds the star
* to the starfield markers
*/
void drawEntry(int index, CVideoSurface *surface, CStarField *starField, CStarMarkers *markers);
/**
* Erase crosshairs for the most recently selected star
*/
void eraseCurrent(CSurfaceArea *surfaceArea);
/**
* Draw crosshairs at the given position
*/
void drawAt(const FPoint &pt, CSurfaceArea *surfaceArea);
/**
* Returns the position of the most recently selected star
*/
FPoint getPosition() const;
/**
* Returns the index of an entry in the rects list a given point falls within
*/
int indexOf(const Common::Point &pt) const;
/**
* Returns true if the starfield is solved
*/
bool isSolved() const { return _matchIndex >= 2; }
/**
* Return true if the starfield puzzle was skipped
*/
bool isSkipped() const { return _matchIndex == 3; }
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_CROSSHAIRS_H */
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