1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_field.h"
#include "titanic/star_control/surface_area.h"
namespace Titanic {
CStarField::CStarField() : _val1(0), _val2(0), _val3(0), _val4(true),
_val5(0), _val6(false) {
}
void CStarField::load(SimpleFile *file) {
_sub7.load(file);
_sub8.load(file);
_val1 = file->readNumber();
_val2 = file->readNumber();
_val3 = file->readNumber();
_val4 = file->readNumber();
_val6 = file->readNumber();
}
void CStarField::save(SimpleFile *file, int indent) {
_sub7.save(file, indent);
_sub8.save(file, indent);
file->writeNumberLine(_val1, indent);
file->writeNumberLine(_val2, indent);
file->writeNumberLine(_val3, indent);
file->writeNumberLine(_val4, indent);
file->writeNumberLine(_val6, indent);
}
bool CStarField::initDocument() {
bool valid = setup() && _points1.initialize();
if (valid)
valid = _sub5.setup();
if (valid)
valid = _points1.initialize();
if (valid)
valid = _points2.initialize();
return valid;
}
void CStarField::render(CVideoSurface *surface, CStarControlSub12 *sub12) {
CSurfaceArea surfaceArea(surface);
draw(&surfaceArea, sub12, &_sub5);
// TODO
}
int CStarField::get1() const {
return _val1;
}
void CStarField::set1(int val) {
_val1 = val;
}
int CStarField::get2() const {
return _val2;
}
void CStarField::set2(int val) {
_val2 = val;
}
int CStarField::get54() const {
return _sub5.get4();
}
void CStarField::set54(int val) {
_sub5.set4(val);
}
int CStarField::get3() const {
return _val3;
}
void CStarField::set3(int val) {
_val3 = val;
}
void CStarField::toggle4() {
_val4 = !_val4;
}
bool CStarField::set4(bool val) {
bool oldVal = _val4;
_val4 = val;
return oldVal;
}
int CStarField::get88() const {
return _sub8._field8;
}
int CStarField::get5() const {
return _val5;
}
void CStarField::update6() {
_val6 = _sub8._field8 == 2;
}
int CStarField::get6() const {
return _val6;
}
} // End of namespace Titanic
|