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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_STAR_FIELD_H
#define TITANIC_STAR_FIELD_H
#include "titanic/star_control/star_field_base.h"
#include "titanic/star_control/star_closeup.h"
#include "titanic/star_control/star_markers.h"
#include "titanic/star_control/star_crosshairs.h"
#include "titanic/star_control/star_points1.h"
#include "titanic/star_control/star_points2.h"
namespace Titanic {
class CStarField : public CStarFieldBase {
private:
CStarMarkers _markers;
CStarCrosshairs _crosshairs;
CStarPoints1 _points1;
CStarPoints2 _points2;
CStarCloseup _starCloseup;
bool _points1On;
bool _points2On;
StarMode _mode;
bool _showBox;
bool _closeToMarker;
bool _isSolved;
private:
/**
* Draws the big square box in the middle of the screen
*/
void drawBox(CSurfaceArea *surfaceArea);
void fn4(CSurfaceArea *surfaceArea, CStarCamera *camera);
public:
CStarField();
/**
* Load the data for the class from file
*/
void load(SimpleFile *file);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent);
bool initDocument();
/**
* Renders the contents of the starfield
*/
void render(CVideoSurface *surface, CStarCamera *camera);
int get1() const;
void set1(int val);
int get2() const;
void set2(int val);
int get54() const;
void set54(int val);
/**
* Gets the current display mode
*/
StarMode getMode() const;
/**
* Sets the display mode
*/
void setMode(StarMode mode);
/**
* Toggles whether the big box is visible
*/
void toggleBox();
/**
* Sets whether the big box is visible
*/
bool setBoxVisible(bool isVisible);
/**
* Returns the index for the number of star matches
*/
int getMatchedIndex() const;
/**
* Returns true if the center of the starfield viewpoint is close to a marker
*/
bool isCloseToMarker() const;
/**
* Sets the flag that the starfield has been solved
*/
void setSolved();
/**
* Returns true if the starfield puzzle has been solved
*/
bool isSolved() const;
/**
* Return true if the starfield puzzle was skipped
*/
bool isSkipped() const;
/**
* Skips the starfield puzzle
*/
void skipPuzzle();
/**
* Returns the number of markers placed in the starfield
*/
int getMarkerCount() const {
return _markers.size();
}
void fn1(CErrorCode *errorCode);
double fn5(CSurfaceArea *surfaceArea, CStarCamera *camera,
FVector &v1, FVector &v2, FVector &v3);
void fn6(CVideoSurface *surface, CStarCamera *camera);
/**
* Increments the number of matched markers
*/
void incMatches();
void fn8(CVideoSurface *surface);
void fn9() { _starCloseup.fn1(); }
/**
* Called when the starfield is clicked
*/
bool mouseButtonDown(CVideoSurface *surface, CStarCamera *camera,
int flags, const Common::Point &pt);
/**
* Gets a random star
*/
const CBaseStarEntry *getRandomStar() const;
/**
* Gets a specified star
*/
const CBaseStarEntry *getStar(int index) const;
};
} // End of namespace Titanic
#endif /* TITANIC_STAR_FIELD_H */
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