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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_STAR_FIELD_BASE_H
#define TITANIC_STAR_FIELD_BASE_H

#include "titanic/star_control/base_stars.h"

namespace Titanic {

class CStarFieldBase: public CBaseStars {
public:
	virtual ~CStarFieldBase() {}

	virtual bool loadYale(int v1);

	/**
	 * Selects a star
	 */
	virtual bool selectStar(CSurfaceArea *surfaceArea, CStarCamera *camera,
		const Common::Point &pt, void *handler = nullptr);

	virtual bool loadStar();

	/**
	 * Setup the control
	 */
	bool setup();
};

} // End of namespace Titanic

#endif /* TITANIC_STAR_FIELD_BASE_H */