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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/star_points1.h"
#include "titanic/star_control/star_control_sub12.h"
#include "titanic/titanic.h"
namespace Titanic {
#define ARRAY_COUNT 876
const double FACTOR = 3.1415927 * 0.0055555557;
CStarPoints1::CStarPoints1() {
}
bool CStarPoints1::initialize() {
// Get a reference to the starfield points resource
Common::SeekableReadStream *stream = g_vm->_filesManager->getResource("STARFIELD/POINTS");
assert(stream && stream->size() == (12 * ARRAY_COUNT));
_data.resize(ARRAY_COUNT);
for (int idx = 0; idx < ARRAY_COUNT; ++idx) {
FVector &entry = _data[idx];
// Get the next set of values
double v1 = stream->readSint32LE();
double v2 = stream->readSint32LE();
stream->readUint32LE();
v1 *= 0.015 * FACTOR;
v2 *= 0.0099999998 * FACTOR;
entry._x = cos(v2) * 3000000.0 * cos(v1);
entry._y = sin(v1) * 3000000.0 * cos(v2);
entry._z = sin(v2) * 3000000.0;
}
return true;
}
void CStarPoints1::draw(CSurfaceArea *surface, CStarControlSub12 *sub12) {
if (_data.empty())
return;
/*CStarControlSub6 sub6 = */ sub12->proc23();
sub12->proc25();
/*
FVector &v0 = _data[0];
double vx = v0._x, vy = v0._y, vz = v0._z;
| (vx*sub6._matrix.row1._z + vy*sub6._matrix.row2._z + vy) |
| vz*sub6._matrix.row3._x |
| surface->_width |
| vy |
| vx*sub6._matrix.row1._x |
| vz |
| vy*sub6._matrix.row2._x*sub6._matrix.row1._y*sub6._matrix.row3._z |
| vz*sub6._matrix.row2._y |
| vy*sub6._matrix.row2._z + vx*sub6._matrix.row1._z + vy*sub6._matrix.row2._z |
| vx |
*/
// TODO
}
} // End of namespace Titanic
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