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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/screen_manager.h"
#include "titanic/star_control/star_view.h"
#include "titanic/star_control/star_control.h"
#include "titanic/star_control/star_field.h"
#include "titanic/core/game_object.h"
namespace Titanic {
CStarView::CStarView() : _sub12(nullptr, nullptr), _sub13(nullptr),
_owner(nullptr), _starField(nullptr), _videoSurface(nullptr), _field118(0),
_videoSurface2(nullptr), _field210(0), _homePhotoMask(nullptr),
_field218(0), _field21C(0) {
_sub12.proc3();
}
void CStarView::load(SimpleFile *file, int param) {
if (!param) {
_sub12.load(file, param);
_field118 = file->readNumber();
if (_field118)
_sub13.load(file, 0);
_field218 = file->readNumber();
_field21C = file->readNumber();
}
}
void CStarView::save(SimpleFile *file, int indent) {
_sub12.save(file, indent);
file->writeNumberLine(_field118, indent);
if (_field118)
_sub13.save(file, indent);
file->writeNumberLine(_field218, indent);
file->writeNumberLine(_field21C, indent);
}
void CStarView::setup(CScreenManager *screenManager, CStarField *starField, CStarControl *starControl) {
_starField = starField;
_owner = starControl;
}
void CStarView::reset() {
// TODO
}
void CStarView::draw(CScreenManager *screenManager) {
if (!screenManager || !_videoSurface || !_starField)
return;
if (_fader.isActive()) {
CVideoSurface *surface = _field21C ? _videoSurface2 : _videoSurface;
surface = _fader.fade(screenManager, surface);
screenManager->blitFrom(SURFACE_PRIMARY, surface);
} else {
Point destPos(20, 10);
if (_field21C) {
screenManager->blitFrom(SURFACE_PRIMARY, _videoSurface2, &destPos);
if (!_homePhotoMask && _owner) {
_homePhotoMask = _owner->getHiddenObject("HomePhotoMask");
}
if (_homePhotoMask)
_homePhotoMask->draw(screenManager, Point(20, 187));
} else {
fn1();
// Render the display
_videoSurface->clear();
_videoSurface->lock();
_starField->render(_videoSurface, &_sub12);
_videoSurface->unlock();
// Blit the resulting surface to the screen
screenManager->blitFrom(SURFACE_PRIMARY, _videoSurface, &destPos);
}
}
}
void CStarView::MouseButtonDownMsg(int unused, const Point &pt) {
// TODO
}
void CStarView::MouseMoveMsg(int unused, const Point &pt) {
// TODO
}
CErrorCode CStarView::KeyCharMsg(int key) {
// TODO
return CErrorCode();
}
bool CStarView::canSetStarDestination() const {
// TODO
return false;
}
void CStarView::starDestinationSet() {
// TODO
}
void CStarView::fn1() {
// TODO
}
} // End of namespace Titanic
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