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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/star_control/surface_fader.h"
#include "common/system.h"
#include "graphics/pixelformat.h"
namespace Titanic {
CSurfaceFader::CSurfaceFader() : CSurfaceFaderBase() {
_dataP = new byte[_count];
for (int idx = 0; idx < _count; ++idx) {
// TODO: Setup data bytes
}
}
CSurfaceFader::~CSurfaceFader() {
delete[] _dataP;
}
void CSurfaceFader::copySurface(CSurfaceArea &srcSurface, CSurfaceArea &destSurface) {
const uint16 *srcPixelP = srcSurface._pixelsPtr;
uint16 *destPixelP = destSurface._pixelsPtr;
// Currently we only support 2 bytes per pixel surfaces
assert(srcSurface._bpp == 2);
byte dataVal = _dataP[_index];
double fraction = (double)dataVal / ((double)(_count - 1));
if (!_fadeIn)
// For fade outs, reverse the percentage visibility
fraction = 1.0 - fraction;
// Iterate through the pixels
byte r, g, b;
Graphics::PixelFormat format = g_system->getScreenFormat();
for (int yp = 0; yp < srcSurface._height; ++yp) {
for (int xp = 0; xp < srcSurface._width; ++xp, ++srcPixelP, ++destPixelP) {
format.colorToRGB(*srcPixelP, r, g, b);
r = (byte)((double)r * fraction);
g = (byte)((double)g * fraction);
b = (byte)((double)b * fraction);
*destPixelP = format.RGBToColor(r, g, b);
}
}
}
void CSurfaceFader::setFadeIn(bool fadeIn) {
_fadeIn = fadeIn;
}
} // End of namespace Titanic
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