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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_SURFACE_FADER_H
#define TITANIC_SURFACE_FADER_H
#include "titanic/star_control/surface_fader_base.h"
namespace Titanic {
class CSurfaceFader: public CSurfaceFaderBase {
private:
byte *_dataP;
bool _fadeIn;
protected:
/**
* Create a faded version of the source surface at the given dest
*/
virtual void copySurface(CSurfaceArea &srcSurface, CSurfaceArea &destSurface);
public:
CSurfaceFader();
virtual ~CSurfaceFader();
/**
* Sets whether a fade in (versus a fade out) should be done
*/
void setFadeIn(bool fadeIn);
};
} // End of namespace Titanic
#endif /* TITANIC_SURFACE_SHADER_H */
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