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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_VIEWPORT_H
#define TITANIC_VIEWPORT_H
#include "titanic/support/simple_file.h"
#include "titanic/star_control/base_stars.h"
#include "titanic/star_control/fpose.h"
#include "titanic/star_control/fmatrix.h"
namespace Titanic {
/**
* Implements the viewport functionality for viewing the star field in
* a given position and orientation
*/
class CViewport {
private:
double _fieldC;
double _field18;
double _field1C;
int _width;
int _height;
FMatrix _orientation;
FPose _currentPose;
FPose _rawPose;
FPoint _center;
bool _flag;
private:
void reset();
public:
FVector _position;
double _field10;
double _field14;
int _field24;
double _valArray[5];
FVector _centerVector;
public:
CViewport();
CViewport(CViewport *src);
/**
* Copys the data from another instance
*/
void copyFrom(const CViewport *src);
/**
* Load the data for the class from file
*/
void load(SimpleFile *file, int param);
/**
* Save the data for the class to file
*/
void save(SimpleFile *file, int indent);
/**
* Sets the position
*/
void setPosition(const FVector &v);
/**
* Sets the position
*/
void setPosition(const FPose &pose);
/**
* Sets the orientation from a passed matrix
*/
void setOrientation(const FMatrix &m);
/**
* Sets the orientation from a passed vector
*/
void setOrientation(const FVector &v);
void fn12();
void fn13(StarMode mode, double val);
void reposition(double factor);
void fn15(const FMatrix &matrix);
FPose getPose();
FPose getRawPose();
FVector fn16(int index, const FVector &src);
FVector fn17(int index, const FVector &src);
FVector fn18(int index, const FVector &src);
void fn19(double *v1, double *v2, double *v3, double *v4);
/**
* Returns the viewport's orientation
*/
const FMatrix &getOrientation() const;
void setC(double v);
void set10(double v);
void set14(double v);
void set18(double v);
void set1C(double v);
};
} // End of namespace Titanic
#endif /* TITANIC_VIEWPORT_H */
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