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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/credit_text.h"
#include "titanic/titanic.h"
namespace Titanic {
CCreditText::CCreditText() : _screenManagerP(nullptr), _field14(0),
_ticks(0), _fontHeight(1), _objectP(nullptr), _field34(0), _field38(0),
_field3C(0), _field40(0), _field44(0), _field48(0), _field4C(0),
_field50(0), _field54(0), _field58(0), _field5C(0) {
}
void CCreditText::clear() {
_list.destroyContents();
_objectP = nullptr;
}
void CCreditText::load(CGameObject *obj, CScreenManager *screenManager,
const Rect &rect, int v) {
_objectP = obj;
_screenManagerP = screenManager;
_field14 = v;
_ticks = g_vm->_events->getTicksCount();
_field40 = 0;
_field44 = 0xFF;
_field48 = 0xFF;
_field4C = 0xFF;
_field50 = 0;
_field54 = 0;
_field58 = 0;
_field5C = 0;
}
void CCreditText::setup() {
// TODO
}
bool CCreditText::draw() {
return false;
}
} // End of namespace Titanic
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