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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_CREDIT_TEXT_H
#define TITANIC_CREDIT_TEXT_H
#include "titanic/core/list.h"
namespace Titanic {
class CGameObject;
class CScreenManager;
class CCreditLine : public ListItem {
public:
CString _line;
uint _lineWidth;
public:
CCreditLine() : _lineWidth(0) {}
CCreditLine(const CString &line, uint lineWidth) : _line(line), _lineWidth(lineWidth) {}
};
typedef List<CCreditLine> CCreditLines;
class CCreditLineGroup : public ListItem {
public:
CCreditLines _lines;
};
typedef List<CCreditLineGroup> CCreditLineGroups;
class CCreditText {
private:
/**
* Sets up needed data
*/
void setup();
/**
* Read in a text line from the passed stream
*/
CString readLine(Common::SeekableReadStream *stream);
/**
* Handles a group where the .... sequence was encountered
*/
void handleDots(CCreditLineGroup *group);
public:
CScreenManager *_screenManagerP;
Rect _rect;
CCreditLineGroups _groups;
uint _ticks;
int _fontHeight;
CGameObject *_objectP;
CCreditLineGroups::iterator _groupIt;
CCreditLines::iterator _lineIt;
int _totalHeight;
int _yPos;
int _textR, _textG, _textB;
int _destR, _destG, _destB;
int _counter;
public:
CCreditText();
/**
* Clears the object
*/
void clear();
/**
* Sets the game object this override is associated with
*/
void load(CGameObject *obj, CScreenManager *screenManager,
const Rect &rect);
/**
* Draw the item
*/
bool draw();
};
} // End of namespace Titanic
#endif /* TITANIC_CREDIT_TEXT_H */
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