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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_EXE_RESOURCES_H
#define TITANIC_EXE_RESOURCES_H
namespace Titanic {
class CScriptHandler;
enum FileHandle { HANDLE_STDIN = 0, HANDLE_STDOUT = 1, HANDLE_STDERR = 2 };
class CExeResources {
public:
CScriptHandler *_owner;
int _field4;
int _field8;
int _fieldC;
int _field10;
int _field14;
int _field18;
public:
CExeResources();
void reset(CScriptHandler *owner, int val1, int val2);
bool is18Equals(int val) const { return _field18 == val; }
int get18() const { return _field18; }
};
} // End of namespace Titanic
#endif /* TITANIC_EXE_RESOURCES_H */
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