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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_FILES_MANAGER_H
#define TITANIC_FILES_MANAGER_H
#include "common/hashmap.h"
#include "titanic/core/list.h"
#include "titanic/support/screen_manager.h"
namespace Titanic {
class TitanicEngine;
class CGameManager;
class CFilesManagerList : public List<ListItem> {
};
class CFilesManager {
struct ResourceEntry {
uint _offset;
uint _size;
ResourceEntry() : _offset(0), _size(0) {}
ResourceEntry(uint offset, uint size) : _offset(offset), _size(size) {}
};
typedef Common::HashMap<Common::String, ResourceEntry> ResourceHash;
private:
TitanicEngine *_vm;
CGameManager *_gameManager;
Common::File _datFile;
ResourceHash _resources;
CFilesManagerList _list;
int _drive;
const CString _assetsPath;
private:
void loadResourceIndex();
public:
CFilesManager(TitanicEngine *vm);
~CFilesManager();
/**
* Sets the game manager
*/
void setGameManager(CGameManager *gameManager) {
_gameManager = gameManager;
}
/**
* Returns true if a file of the given name exists
*/
static bool fileExists(const CString &name);
/**
* Scans for a file with a matching name
*/
bool scanForFile(const CString &name);
/**
* Handles displaying a load drive view if necessary
*/
void loadDrive();
/**
* Shows a dialog for inserting a new CD
*/
void insertCD(CScreenManager *screenManager);
/**
* Resets the view being displayed
*/
void resetView();
/**
* Preloads and caches a file for access shortly
*/
void preload(const CString &name);
/**
* Get a resource from the executable
*/
Common::SeekableReadStream *getResource(const CString &str);
};
} // End of namespace Titanic
#endif /* TITANIC_FILES_MANAGER_H */
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